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TCzombie

8 Game Reviews

3 w/ Responses

Very simple meteor clone without anything to really set it apart, graphics are extremely minimal but not in a way that really adds style. Destroying large meteors has good feedback but the constant flashing every time you hit one is a strain on the eyes because of how fast you can fire. Because the game has no score counter or timer, there's no way to track how well you're doing which makes the game feel very aimless.

gmandie responds:

go to hell

Hammer hitbox is distended to a silly degree, with the mouse being on the handle instead of the head and frankly I don't even know where that leaves the actual hitbox but it makes playing this a chore. Graphics are all stock, no sfx, not great presentation. Not great in general, sorry. :(

This is my favorite game right now, I love games that are not only fun but also have a fun little gacha as a side thing for collecting a whole slew of bonus characters. I only wish there were more to collect. I would pay for there to be more to collect. Hell I would pay to slave away drawing more to collect. If only because that'd be easier for me than actually making it to a minute thirty but I'm trying okay. My point is I really really enjoy this it is fun.

I also feel really silly that it took me so long to get the "Monk Metal Peter from Super Peter 64 2" joke it makes me feel like a fake Undertale 2 fan. I've failed.

Very simplistic graphically but the simple ongoing gameplay is very addictive because it makes me not want to give up. The challenge ramps up at a reasonable rate and I like the sound effects you chose. Probably the best thing I've played made on scratch come to think of it.

Controlling a hammer with the mouse but using space instead of left click to actually use it feels weird. Arcade mode feels kind of pointless because you can just spam the hammer and basically always hit multiple ants, and as Upgrade mode goes on it starts to resemble that too. I didn't get to unlocking the AR cause I wasn't really having fun.

gavmcool responds:

ill add settings to change the hammer controls, and im going to make arcade mode more engaging

I hope there'll be a YIIKMAS 2022, I'd love to have participated but it was a rough month this year. Lots of fun stuff on display here, I think the Rory and Michael Santas are my favorite. Padoru Padoru!

There's a solid foundation here, I love pretty much any aim to shoot game people throw at me, but making it all the way to the third area it felt very repetitive and like the game didn't have much to throw at me. A majority of the rooms are wide open spaces with the same few enemies, most of which can easily be knocked back with the basic, quick firing pistol before they have the chance to melee you, and even the enemies with projectiles are usually too busy being knocked back to get a hit in. I only really started having any trouble in the third area with the invincible cannons.

If I could suggest anything, I'd probably remove the player's ability to destroy enemy bullets. It just makes the first two areas far, far too easy. I'd also try adding more platforming, and rooms designed around the enemies in them, and less horde rooms with multiple wave spawns that all feel the same after a while. Maybe nerf the starting pistol too, it's just too good against melee enemies, they don't have a chance.

On the positive side I love that you can roll in the air, that's cool and provides a really funny movement option. This kind of run and gun gameplay always gets me going, and movement options like that make it all the better. Wish you the best!

The core of the game is super fun, the graphics are cute as well. The randomly generated robots are a very neat feature, there's not too much variety to be had but as a game jam game that's understandable. I found the camera to be pretty useless though, given that the screws are often bunched together you're likely to unscrew non-vital screws while trying to screw out vital ones so being able to differentiate between them honestly doesn't help much. The watch is very useful though. All in all this is a fun game I'm not sure if I'd consider revisiting, but I'm leaning yes.

OneThatEatYou responds:

Thanks for the feedback. I am really glad that you've found this game fun, even if it's just for a short amount of time.

The bare version of this game is created during a game jam 6 months ago, so there is not really any excuses for having so little variety. The usefulness of camera and the ability to only unscrew vital screws were also brought up in the bare version, but I could not think of ways to fix it. This lack of progress is the main factor for discontinuing this project.

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